• Silent Hill 2 (PS5)

    From Darklord@21:3/171 to Ganiman on Thursday, October 31, 2024 19:48:36
    My son and I played the original Silent Hill on a Playstation. It was a
    lot of fun and the atmosphere was really good. Loved the radio in the
    fog. :)


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  • From poindexter FORTRAN@21:4/122 to Darklord on Friday, November 01, 2024 08:51:00
    Darklord wrote to Ganiman <=-

    My son and I played the original Silent Hill on a Playstation. It was a lot of fun and the atmosphere was really good. Loved the radio in the
    fog. :)

    I played an ARG called Majestic ("In Majestic, the game plays YOU...")
    back in 2001. The game was turns-based and one of the turns was spent
    looking for clues on real web sites and their own fake sites, and
    talking to NPCs. While you were searching for clues, the game would play
    a shoutcast stream of great late '90s ambient, techno and
    trip-hop music that I captured - they're still my goto work music
    playlist. Too bad they were only 64kbps streams...



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  • From Arelor@21:2/138 to Ganiman on Sunday, November 03, 2024 17:22:36
    Re: Silent Hill 2 (PS5)
    By: Ganiman to All on Thu Oct 24 2024 11:19 pm

    It's tense! Hope I can finish it before Halloween. Anyone else playing or has played PS2 or PS3 versions?


    I played the original from the PSX with some friends not long ago. It was very atmosheric. They had lots of issues rendering the game's scenario so they decided to use fog/darkness to ensure only small portions of it all were visible at any given time. The end result was the tense claustrophobic game the franchise is known for.


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  • From Darklord@21:3/171 to poindexter FORTRAN on Monday, November 04, 2024 18:12:42
    On 01 Nov 24 08:51:00 poindexter FORTRAN wrote...

    I played an ARG called Majestic ("In Majestic, the game plays
    YOU...") back in 2001. The game was turns-based and one of the turns
    was spent looking for clues on real web sites and their own fake
    sites, and talking to NPCs. While you were searching for clues, the
    game would play a shoutcast stream of great late '90s ambient, techno
    and trip-hop music that I captured - they're still my goto work music playlist. Too bad they were only 64kbps streams...

    To which Darklord replies...

    Wow, that sounds really cool...! :)


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  • From poindexter FORTRAN@21:4/122 to Darklord on Tuesday, November 05, 2024 07:05:00
    Darklord wrote to poindexter FORTRAN <=-

    I played an ARG called Majestic ("In Majestic, the game plays

    Wow, that sounds really cool...! :)

    It was great, just a bad sense of timing. It came out a little too
    early, and 9/11 happened during one of the seasons.

    The game started out with you logging on, Seeing all of the PR
    information about the game, then later finding out that there
    was a fire at the game studio that made the game. You get a message from
    one of the founders on the run that the game got a little too close for
    comfort to a government program and the studio fire was arson and a
    coverup, and the game begins...

    Imagine connecting late at night, talking to NPCs on AIM, looking
    through HTML sources on web sites looking for text clues and hidden
    links, and suddenly your phone rings. It's a game NPC, warning you not
    to look where you're looking or you'll be in danger.

    If you had a fax, you'd receive "secret" documents with hand-written
    notes scribbled on top.

    That freaked people so much they added an opt-in message saying "The
    following is a message from Majestic..."



    ... "Unlocking Paradigms, one blockchain at a time..."
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  • From hollowone@21:2/150 to Arelor on Monday, November 04, 2024 06:31:52
    I played the original from the PSX with some friends not long ago. It
    was very atmosheric. They had lots of issues rendering the game's
    scenario so they decided to use fog/darkness to ensure only small
    portions of it all were visible at any given time. The end result was
    the tense claustrophobic game the franchise is known for.

    Funny to realize how technical limitation became iconic design decision, right? :)

    -h1

    ... Xerox Alto was the thing. Anything after we use is just a mere copy.

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  • From Darklord@21:3/171 to poindexter FORTRAN on Monday, November 11, 2024 17:24:56
    On 05 Nov 24 07:05:00 poindexter FORTRAN wrote...

    It was great, just a bad sense of timing. It came out a little too
    early, and 9/11 happened during one of the seasons.

    The game started out with you logging on, Seeing all of the PR
    information about the game, then later finding out that there was a
    fire at the game studio that made the game. You get a message from
    one of the founders on the run that the game got a little too close
    for comfort to a government program and the studio fire was arson and
    a coverup, and the game begins...

    Imagine connecting late at night, talking to NPCs on AIM, looking
    through HTML sources on web sites looking for text clues and hidden
    links, and suddenly your phone rings. It's a game NPC, warning you
    not to look where you're looking or you'll be in danger.

    If you had a fax, you'd receive "secret" documents with hand-written
    notes scribbled on top.

    That freaked people so much they added an opt-in message saying "The following is a message from Majestic..."

    To which Darklord replies...

    Now that's how to get your players *involved* in the story! :)


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